!!!-todo-!!!
------------

nothin! (YET.)

!!!-bugs-!!!
------------

technically not a bug, just a minor visual oddity
i was super lazy while setting up leonard to be recolourable and just swapped
colours round to green but unfortunately it caught colours in his face and 
shotgun when really it shouldn't have so they're recoloured.

!!!-considering-!!!
-------------------

maybe reducing the drunken wobble a little more? gourd had an issue with it.
we'll see if anymore people complain. i just reduced it in v0.2.3 cuz i found it
a little TOO strong myself

!!!-patch notes-!!!
-------------------

V0.2
----
-fixed an issue that would cause leonard's voice lines for getting a kill to not 
 move with the player, so you could run away from your own voice
-gave the crossbow the weapon up sound

V0.2.1
------
-improved the pickup message for beer
-lowered the spawn position of the explosion vfx when an arrow explodes
-fixed various sound related issues. you'll hear leonard loud and clear now.
-fixed some minor issues related to shotgun reloading

V0.2.2
------
-gave leonard the medic call out 'Hawt... dayum...!'
-hopefully fixed the player scream
-changed the crossbow obituary a bit to state both the killer and the victim  
 instead of just the latter
-whoooweee balance time! 
-scattergun altfire damage per pellet has been nerfed and swapped round 
 between both fire modes.
 Primary: was 8 per pellet (48 Max...), now 10 per pellet (60 Max)
 Altfire: was 16 per pellet (192 Max!!!), now 8 per pellet (96 Max)
-crossbow bolt explosion splash damage has been adjusted
-changed a little bit of how crossbow bolts explode. they damage the user
 too, with 40 max damage of the splash able to do so leaving the 15 damage
 left over for other players
-added one more kill voiceline just to call you a shithead :)

V0.2.3
------
-comepletely reworked all of leonard's voice related sounds. they'll sound a
 little less distorted (hopefully) though there's not much i can do about it.
 this also gave me an oppurtunity to move some stuff about so now taunt is 
 yeehaw. the kill lines have also been expanded a little with the spare lines
 and then some!
-halved crowbar knockback
-slightly reduced the screen wobble induced by beer
-slightly buffed the scattergun.
 primary: 10/Pellet now 12/Pellet
 altfire: 8/Pellet now 10/Pellet
 
V0.2.4
------
-halved leonard's gib scale
-ever so slightly nerfed the scattergun
 primary: 12/Pellet now 11/Pellet
 altfire: 10/Pellet now 9/Pellet
-gave leonard a proper crouch walking animation
-adjusted player scale- he looked too thin because of how Doom scales things.
-improved player hat position